Fixed StoreCampaignObject/ RetrieveCampaignObject() not properly storing/retrieving the faction of a creature.CopyObject now copies plot flag on creatures and items.SetName() on areas now sends the configured language, instead of English.SetPhenoType: The constraint condition was too narrow in clamping the phenotype this has been fixed.New script commands (Some available in previous development versions):.Aave added a script command to JIT-compile and run a chunk of NWScript."development" folder that loads changes live in-game and is priority loaded above override folder, erf, hak and module files.December 3rd, 2019 - Stable release of 1.79 - The features below may have been in past versions - the patch notes on steam are not the best!.Has additional transform features, and tabs for multiple areas being open. October 10th, 2019 - Toolset upgraded to later C compiler.September 26th, 2019 - Fixed GetEffectSpellId so it returns -1 on invalid.Values set through these will always override the user-configured values for the running module only. August 14th, 2019 - The effect limit accessors now adhere to the configuration constraints.Added ruleset.2da, plus other major 2da changes for classes/races. November 20th, 2018 - Stable 1.78 release.This began the Android beta and feature parity. October 20th, 2018 - NWsync experimental support.October 2nd, 2018 - Stable 1.77 release.September 20th, 2018 - Toolset: The compiler include limit has been bumped to 128.July 11th, 2018 Release - Script Compiler: We now allow escaping backslashes (“\”).May 30th, 2018 - fixed SetTransitionTarget did not always propagate changes to clients.May 25th, 2018 - fixed OnMeleeAttacked and OnDamaged not firing on creatures. ![]()
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